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Item: damage

Description

With the 'damage' attribute you can set how many damage you do if you hit a mob or player.

Valiid values are integers greater than or equal 0. One half heart equals 1.

Default value: '1'

Wooden Sword: '4'
Stone Sword: '6'
Iron Sword: '8'
Diamond Sword: '10'

Examples

damage=4;